Project Scope

OutRage: Fight Fest is a fast-paced multiplayer party brawler built around chaotic physics, outrageous weapons and large-scale online combat for up to 16 players.

Hardball Games enlisted Six Peaks’ expertise to build and lead a team that functioned as an integrated QA department embedded directly into the development process of OutRage: Fight Fest. Beyond day-to-day testing, the team actively influenced gameplay refinements, helping to fine-tune character balance, hitbox accuracy, and combat pacing, and took on full QA leadership following the departure of Hardball’s QA Manager.

In partnership with:

Publisher:

Silver Lining Interactive

Developer:

Hardball

Game Mode:

Multiplayer

Other Titles With Partner:

The Witch’s Bakery (Silver Lining)

Genre:

3D Action | Multiplayer | Beat ’em Up | Party Brawler

Platforms:

Steam

QA Engagement Model:

Embedded  | Functional | Compliance

Key Testing Focus:

Multiplayer Sync & Stability  | Gameplay Fluidity & Combat Feel | Embedded QA Integration

QA Services Provided

Functional QA
  • Core Feature Testing
  • Player Flow & Progression Testing
  • UI & Interaction Testing
  • Build Verification & Change Validation
  • Configuration & Coverage Testing
  • Exploratory & Edge Case Testing
  • Performance Testing
  • Local Multiplayer Testing
  • Online Multiplayer Testing
Compliance QA
  • Account, Save & System State Testing
  • Controller, Hardware & Device Testing
  • Online Services & Entitlement Testing
  • System Messaging & Error Handling
Functional Loc QA
  • Text Display & UI Localization Testing
  • Layout, Formatting & Language Presentation Testing
  • Gameplay-Critical Localization Testing
  • Localization Change Validation
  • Exploratory & Edge Case Localization Testing
  • Text Display & UI Localization Testing
Bug Reporting & Environment Management
  • Issue Reproduction & Verification
  • Defect Tracking & Triage Support
  • Reporting & QA Communication
  • Build & Environment Setup
  • Environment Troubleshooting & Test Support
Test Case Management
  • Test Plan Delivery
  • Test Plan Execution
  • Test Case Review & Refinement
  • Test Suite & Pack Management
  • Coverage & Traceability
  • Test Case Maintenance
Usability Testing
  • Onboarding & First-Use Testing
  • Navigation & Player Flow Testing
  • UI & Interaction Testing
  • Task Completion & Ease-of-Use Testing
  • Accessibility & Clarity Testing
  • Consistency & Cognitive Load Testing
  • Friction Point & Satisfaction Testing
  • Exploratory Usability Testing
Release Candidate Oversight
  • Final Build & Submission Validation
  • Launch Flow & Critical Path Testing
  • Fix Verification & Regression Testing
  • Platform, Patch & Configuration Testing
  • Online, Stability & Performance Testing
  • Release Readiness & Risk Oversight
Additional Support
  • Ad Hoc Support
  • Process Improvement
  • Feedback Reporting
  • Playtest Support

“Working with Six Peaks is just like adding more members to your internal team. They integrated seamlessly with us at Hardball and were consistently excellent in every discipline.”
Jason Avent, CEO (Hardball Games)

“Six Peaks showed a degree of technical expertise that is hard to find in external QA vendors.
They quickly became a core part of the QA operations, which would not have been possible had their team not had a level of expertise in how QA functions within games development overall. As such, they could be relied on not just to hunt out bugs, but critically also be arbiters of game quality, healthy development processes, integration with production, and build and release management.”

Dylan Harfoot, QA Manager (Hardball Games)